In the new special episode of Biblio Banter Natalia interviews Annika, Tim and Anton about their studies in Digital Humanities. Together they try to define Digital Humanities and its place in the larger picture of the filed of study, revisit game Font or Cheese (see episode 4: Tittle*ating Typography) and discuss some good books.
DH practitioners experiment in the area “born of the encounter between traditional humanities and computational methods.”
In this episode we play the Book Game from Bookstr (not BookRiot, oops!) and discuss the history and usefulness of book blurbs.
A blurb is, to quote Gelett Burgess, who invented the term in 1907, “a flamboyant advertisement” found on the front and back covers of books. Burgess later wrote the Burgess Unabridged: A New Dictionary of Words You Have Always Needed, available to curious readers on Archive.org, where words like “blurb,” “wowze,” and “huzzlecoo” increase even the most robust vocabulary. Most of these words never really caught on, but “blurb” is the noticeable exception.
Do we need blurbs? Do we like blurbs? And can blurbs help you make up a convincing first line of book that fools your friends?? Listen and find out.
Let us know your thoughts so we can keep the conversation going!
Get ready to match the stars…of our new book history podcast!
In the very first episode of Biblio Banter, Erin, Natalia, Ellen, and Laura talk about the big questions: Just what is book history? (Or is it book studies?) What is a book? And why is book smuggling so exciting?
We then fill in the blanks of Robert Darnton’s influential Communications Circuit in a game inspired by the classic (and wacky) 1970s game show Match Game.
Play along, and let us know if you matched any of our answers!